$WICK FAIR LAUNCH · PUMP.FUN
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SOLANA  ·  TELEGRAM MINI APP

WICK

ARENA
Leverage doesn't decide who wins.
It decides how close you are to zero.
TRY THE LEVER

Drag it. Watch your margin die.

This is the whole game in one control. Leverage never changes who wins — it changes the payout, and how thin the gap gets between you and zero.

LEVERAGE
30×
25×50×75×100×
WIN
+24%
LOSE
−15%
LIQUIDATED
−39%

The threshold is measured against the HP your crew has left, not what it started with. So a high lever doesn't kill you at the bell — it starts a clock. Every hit you take pulls the floor closer.

WHALE swings for roughly 94. If that number is bigger than your threshold, one connection ends the entire run.

▶ PLAY FREE
THE CREW

Three fighters. Six orderings.
All of them different.

The hero on the left stands in front and takes every hit. That single choice changes who survives long enough to matter — and it changes how much leverage you can afford.

The Scalper
SCALPER
3 STRIKES PER TURN

Damage arrives spread thin. He almost never liquidates anyone — and never gives the enemy a reason to lower their leverage either.

ATK15
HP130
SPD9
The Whale
WHALE
ONE ENORMOUS STRIKE

Slow, but a single blow can punch straight through a liquidation threshold. His presence alone forces the other side to play safe.

ATK94
HP265
SPD1
Diamond Hand
DIAMOND HAND
STRONGER NEAR DEATH

Damage scales up to 2× as his HP drains. Leaving him alive is expensive — and he punishes anyone who drags the fight out.

ATK30
HP205
SPD4
HOW IT WORKS

One lever. Forty seconds.

STEP 01

Order your crew

Three heroes, six possible orders. The front slot absorbs everything — put the wrong fighter there and your damage dies before the fight turns.

STEP 02

Set your leverage

1× to 100×. It never changes who wins. It changes the size of the swing — and how thin your margin to liquidation gets as your crew takes damage.

STEP 03

Read the opponent

WHALE hits once, and hits enormous. If he is still standing, high leverage is suicide. There is no single number that is always right.

The liquidation threshold is measured against your remaining HP, not your starting HP. Leverage doesn't kill you instantly — it puts you on a clock. Win fast, or one punch ends everything.

THE RUN

Not one screen repeated
with bigger numbers.

Every run is a branching map across three zones. You choose the route, you carry your wounds forward, and you decide when a risk is worth it.

ZONE 01

THE PIT

The trading floor at the opening bell. Everyone comes in through here. Not everyone walks out.

ZONE 02

THE DRAWDOWN

Down, and further down. Nothing catches you here. Only the next floor.

ZONE 03

THE VOID

Below the liquidation line. No charts. No price. No bottom.

0
ITEMS
Not one of them is "+5 damage". Each rewrites a rule of the fight.
0
BOSSES
The Market Maker · The Liquidator · Moros. Each one ends a zone.
0
FORGE LEVELS
Permanent upgrades per hero. They survive every death.
0
EVENTS
The Oracle. The unlocked door. A machine still running.
TOKEN

$WICK, and nothing more.

The game is the marketing for the coin — not the other way around. No in-game economy, no second currency, nothing farmable. That model has failed publicly enough times that copying it would be a choice, not an accident.

WHAT EXISTS

  • One token: $WICK, fair launch on Solana
  • Cosmetics paid in $WICK, all of it burned
  • Weekly tournaments funded by trading fees
  • Free to play, forever — no token needed to start

WHAT DOESN'T

  • No play-to-earn, no token farming
  • No presale, no VC allocation
  • No NFT required to play
  • No second in-game currency
COMMUNITY

Come break someone's equity curve.

Links go live the moment each account exists. Nothing here is a placeholder you can click into a dead page.

Set your leverage.
Find out if you were right.

▶ PLAY FREE