This is the whole game in one control. Leverage never changes who wins — it changes the payout, and how thin the gap gets between you and zero.
The threshold is measured against the HP your crew has left, not what it started with. So a high lever doesn't kill you at the bell — it starts a clock. Every hit you take pulls the floor closer.
WHALE swings for roughly 94. If that number is bigger than your threshold, one connection ends the entire run.
▶ PLAY FREEThe hero on the left stands in front and takes every hit. That single choice changes who survives long enough to matter — and it changes how much leverage you can afford.
Damage arrives spread thin. He almost never liquidates anyone — and never gives the enemy a reason to lower their leverage either.
Slow, but a single blow can punch straight through a liquidation threshold. His presence alone forces the other side to play safe.
Damage scales up to 2× as his HP drains. Leaving him alive is expensive — and he punishes anyone who drags the fight out.
Three heroes, six possible orders. The front slot absorbs everything — put the wrong fighter there and your damage dies before the fight turns.
1× to 100×. It never changes who wins. It changes the size of the swing — and how thin your margin to liquidation gets as your crew takes damage.
WHALE hits once, and hits enormous. If he is still standing, high leverage is suicide. There is no single number that is always right.
The liquidation threshold is measured against your remaining HP, not your starting HP. Leverage doesn't kill you instantly — it puts you on a clock. Win fast, or one punch ends everything.
Every run is a branching map across three zones. You choose the route, you carry your wounds forward, and you decide when a risk is worth it.
The trading floor at the opening bell. Everyone comes in through here. Not everyone walks out.
Down, and further down. Nothing catches you here. Only the next floor.
Below the liquidation line. No charts. No price. No bottom.
The game is the marketing for the coin — not the other way around. No in-game economy, no second currency, nothing farmable. That model has failed publicly enough times that copying it would be a choice, not an accident.
Links go live the moment each account exists. Nothing here is a placeholder you can click into a dead page.